You already have a headcount and a dollar goal. This planner turns those into profit dollars per participant — the number a family, player, or parent can actually judge. Items-each by program shape comes after that, using placeholder economics.
Work the goal backwards. If the per-person dollar looks impossible, the goal is wrong or you need more sellers. Do not fix it with a rounder percentage on a flyer.
Draft worksheet. Placeholder profit-per-item amounts until program economics are verified.
Why per-participant dollars beat a headline percent
Committees argue about “fifty percent profit” because it sounds clean. Families decide whether to sell based on how many items they have to move through friends, family, and neighbors in the weeks they have. Those are different conversations. This planner starts with the first: dollars per seller to hit the stated goal.
Weeks until the money is needed still matter. A last-safe-order date that sits after the deadline makes the per-person figure irrelevant — you cannot order. Use the date, not a delivery guess.
What to do with the result
Take the per-participant dollar to the next meeting. If people wince, lower the goal, add sellers, or add weeks. The profit calculator will then show total profit and items-each for three program shapes. The participant calculator answers the opposite question: how many sellers this goal requires.